Saturday, 17 December 2016 10:52
ENDLESS SPACE 2 V0.1.21 S0 ALPHA-Public (64-bit)

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10:52:57:257STACKStarting the application, version is V0.1.21 S0 ALPHA-Public (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:258STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:258STACKGame directory is "D:\Eigene Dateien\Eigene Dokumente\Endless Space 2".

Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:258STACK[Steam] Available game languages are 'english', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator2E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:260STACK[Steam] Steam user id is '0x0110000102c63a07'.

Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:260STACKApplication is shutting down...

Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:261STACKAn exception has been raised while initializing the application: System.FormatException: Input string was not in a correct format. at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in :0 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in :0 at System.String.Format (System.String format, System.Object[] args) [0x00000] in :0 at Amplitude.Diagnostics.Log (System.String format, System.Object[] args) [0x00000] in :0 at Amplitude.Unity.Framework.Application+c__Iterator2F.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator93.MoveNext () [0x00000] in :0

Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:262STACKApplication shudown complete.

Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator93:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

10:52:57:262STACKFlushing diagnostics before closing streams...

Amplitude.Unity.Framework.Application:OnApplicationQuit()
EndlessSpace2Application:OnApplicationQuit()